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Thursday, September 1, 2022

Playing

On the drive home, we passed an empty lot where some medium-sized boys were playing with a football (Nerf). It was really nice to see them enjoying being outside, being active, figuring things out among themselves. 

It reminded me of the neighborhood kids getting together to play chase when I was a kid. If they had had a ball of some kind that really would have been an amazing game, but they didn't so they did variations. Sometimes we were allowed to climb trees to get away. Sometimes we had to hop on one foot. 

Sometimes the boys played marbles. Girls were definitely NOT allowed to play marbles - maybe because it generally invovled wagering, in which you could lose your marbles. If you didn't have marbles, you would have to play with a folded up cigarette carton some adult had discarded.

The girls played Five-stones. It took a while for me to figure it out, because each successive round is different than the one before. First round, you throw your five stones on a smooth, flat surface. Clean flagstones on the front porch work best. Then you make a goal by arching your fingers against the flagstone. You throw one small stone up in the air. While it's in the air, you slide one of the other four stones through the goal, and catch the one you threw before it lands. You have to get each of the four stones through the goal without touching any of the others. Second round, two go through the goal with each toss. Third round, three and one. Then, or course, all four at once. Rounds five through eight, your opponent makes a square on the playing floor with both hands. Then you have to actually pick up the correct number of stones and deposit them into the square before catching your in-the-air stone.

If you touch your other stones, if your throwing stone lands before you finish your move, or if you fail to move the right number, you forfeit your turn and someone else plays. If you have to repeat a round while your playmate gets to move to the next, obviously she has more skill. Skill is needed to pick the right sized and shaped stones for your five. You also need skill while casting out the five, depending on which level you're on, and picking the correct stone out of the five to throw. Of course, you need judgment when throwing your stone too. If you throw it too high, it comes down too fast to catch, and if you don't throw it high enough you don't have time to finish your move. There are other levels, but I never played them because I didn't have enough experience.

You can play by yourself, but it's much better in tournament, the girl who can get through all rounds first being declared the winner.

Right of Way

It's the antique car show in Frostburg this weekend, and a lot of fancy cars are driving by with people having fun in them. And I just heard a horn beep.

In India, many different kinds of horns punctuate every trip to anywhere. On the open road, between cities, the most common are lorry horns, loud shrill blasts that rival the roaring of the engines. They tell villagers they're approaching, warn animals and small children off the road. Lorries also use their horns at curves in the road, of which there are many in the mountains, to tell other drivers to find a spot to get out of the way. At night, you're supposed to dip your lights, but more likely you'll get a horn blared instead. The lorries get the right of way over everyone else, and their horns say so.

In the old days, the lorries all had air horns, with the rubber air bulb within easy reach of the driver's hand so he could give a quick honk-a whenever he needed to. Nowadays, they're mostly electric.

The long distance busses blast their horns in the same way, but many busses have unique musical sequences, very loud. If you're riding the bus you need to get to know your bus horn, because when the driver finishes his lunch you need to be back in your seat when he blows the horn, or have a very good advocate, so you won't be waiting for the next bus. If a bus meets a lorry at a curve, the bus has to move out of the way.

As you get closer to the city, of course the volume increases, by number and by frequency. Now you can hear, in order of right of way: large government and VIP vehicles whose sophistocated single-tone horns let foot traffic know to pay attention; city busses don't have fancy horns as often, but drivers are never afraid to hold the note for as long as it takes to get the right passengers for the trip; taxis use smart, multiple beeps to communicate the importance of their trip; minibusses used for mass transit get a slightly lower rank and often have a caller, the driver's apprentice, who adds his voice to the long drawn-out horn tone to announce routes and departures; then come any number of private cars -- each driver develops his own rhythm, putt-putts and motorcycles whose high squeaky horns give them away, cycle rickshaws and bicycles who use the same metalic ringer to establish their spot on the road. Horse drawn tongas, ox- and camel- carts and coolie-drawn cargo carts get last place, using the drivers' sticks to play the spokes on the wheels as they roll.

It all works amazingly well, if you follow the system.